When your loadout drops, the mistake is standing on it. Sequence: primary first, glance perks, then MOVE to cover before you admire anything. Pre-plan a Trophy System if you're pushing buildings and a Tier 1 Ghost (undetectable to UAV/Scout Pulse while moving) so the rotation you make next isn't broadcast to the lobby. The drop isn't the moment; the 30 seconds after it, spent rotating to high ground, is where the game is won.
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